

Depending on who first initiated a physical contact, the party or the enemies get an extra turn in battles. There is no magic in the game, and many of the items found in dungeons are random. The combat is tactical: each character has action points (AP), which can be used to move around the screen during an enemy encounter, and perform a variety of combo attacks. The game is built like a huge dungeon crawler, with no overworld map. He is now determined to do something for the people of Deep Earth, and perhaps even guide them to the surface of the planet.īreath of Fire V: Dragon Quarter is a radical departure from the previous titles of the Breath of Fire series, and in some ways from standard Japanese-style role-playing games in general. Willing to protect her, Ryu discovers in himself a devastating power.

During one such routine patrol Ryu runs into a mysterious silent girl named Nina, and saves her from a monster. Ryu is a simple guard, a ranger with a low D-ratio - his job is to help to protect the citizens from genics - artificial monsters who have gone wild. This is the reality of mankind somewhere in a fantasy universe, which the hero Ryu is thrown into.

Technology is well developed in this world, but the society is ruled by a cruel law, dividing all the citizens into classes, depending on the their D-ratio - a form of identifying people and assigning to them a social status at the same time. The world is dark and hostile, and knows no mercy. The world is populated by people who have never seen the sky and the sun in their lives. The world is a huge underground complex of cities and labyrinths.
